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Welcome to my portfolio!

Hi I'm Monroe, and I'm a Game Designer working at Frontier Developments. I love designing stylish and engaging gameplay systems, especially combat systems!

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Below are the game projects I have worked on. Head over to Design Documentation to check out my GDDs, One Page GDDs and Numeric Documents. Check out my Game Pitch Presentations in Other Design Work.

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TOOLS I USE

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Unreal 5

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Unity

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Adobe Suite

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Scrumwise

WHAT I BRING TO TEAMS

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Documentation

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Analysis

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Prototyping

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Energy

MY PROJECTS

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Jurassic World Evo 3

Type: Professional Work
Roles: Full Game Designer
 

Tasks Include:   

  • Ownership of the game's Challenge Mode.

  • Redesign objectives for each level in Challenge Mode.

  • Rebalancing the difficulty of each level in Challenge Mode.

  • Setting Par Times for each level in Challenge Mode

  • Playtesting the Campaign and Challenge game modes

  • Reporting bugs to Production

  • Bug fixing

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The next entry in the award-winning series, Jurassic World Evolution 3 puts you in control of building and running your very own Jurassic World

Planet Coaster 2

Type: Professional Work
Roles: Graduate Game Designer

Tasks Include:   

  • Worked with the Game Director to fix critical design issues in the game

  • Ownership of Ride Breakdown system in the game.

  • Setting up new flat rides and coasters for the Art team.

  • Using SQLite to set up database entries for scenery pieces.

  • Playtesting the Campaign modes.

  • Reporting bugs to Production

  • Bug fixing

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Create a splash with Planet Coaster 2 - sequel to the world’s best coaster park simulator!  

Skirmish

Type: Final Year Solo Project
Roles: Designer, Programmer, Artist
Engine: Unity C#

Tasks Include:   

  • Creating a Game Design Document & Development Log.

  • Core Concept Design

  • Gameplay System Design (Including Numerical Design)

  • Level Design

  • UI Design

  • Programming game functionality.

  • Creating custom particle VFX, materials & shaders 

  • Creating and designing an Itch.IO page.

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An adrenaline pumping Hack-n-Slasher about clone manipulation. Weild the powerful "Phase System" to summon clones and slay enemies!

Disorderly Combat

Type: Competition Solo Project - Winner
Roles: Designer, Programmer, Artist
Engine: Unreal 5 (Blueprints)

Tasks Include:   

  • Creating a Game Design Document & Development Log.

  • Core Concept Design

  • Gameplay System Design (Including Numerical Design)

  • Level Design

  • UI Design

  • Programming game functionality.

  • Creating custom particle VFX, materials & shaders 

  • Creating and designing an Itch.IO page.

  • Creating marketing content, including a promotional trailer.

  • Using Trello to track productivity.

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A frantic first person shooter about energy manipulation! Features the 'Entropy System', a mechanic about draining and releasing energy!

OVERFLOW

Type: Professional Group Project (Team of 5)
Roles: Producer, Programmer, Designer, VFX
Engine: Unity (C#)

Tasks Include:   

  • Leading a team of five.

  • Leading core concept design.

  • Using Scrumwise to track productivity.

  • Programming game functionality (water physics & object buoyancy).

  • Creating custom particle VFX, materials & shaders 

  • Creating and designing an Itch.IO page for OVERLOW.

  • Creating marketing content, including a promotional trailer.

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A hectic puzzle platformer game where you play as a water droplet on a mission to escape the beach house he's trapped in!

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